![]() I spend too much time working on things I care about. More effects, stronger effects, stronger healing. Better potions: Same as with bound spells, the original mod never changed potion values to account for ♥♥♥♥♥♥♥♥ spells.Now, when you get a magic item with a bound spell, you no longer have to worry about it being a waste of a bound spell slot for your characters. Better bound spells: The original mod never did bring bound spells into line with unbound spells.Only proof-of-concept work done on lore of life, vampires, fire, and nehekara completed. Better on-cast procs : The on-cast procs in vanilla were largely useless.Better buffs: All buff and debuff spells have large increases to duration, no cooldown, and even special effects, such as fatigue replenishment/removal or healing.Buffs/debuffs are no longer the be-all-end-all. Much stronger spells: All evocation spells have significant increases to damage or healing.No more Alarielle the Everchosen singlehandedly annihilating 8000+ troops. Steps have been taken to fix the free spells exploits present in the old mod. Cheaper spells: All spells have had their winds cost reduced.No longer will you start off with a pitance of winds that lets you cast two spells before needing to take a nap. Windier winds: The winds of magic blow ever stronger.You can expect the following from this mod:
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